Overview
Command Line built Blitz for Yuga Labs' Otherside platform. It's a competitive multiplayer shooter that runs in-browser on PC, no download. Matchmaking, combat, traversal, social, all built from scratch.
The game shipped as a beta and got a full Season 1 rebuild: new weapons, rebuilt UI, better frame stability, new backend.

Gameplay
Two weapon slots, eight weapons. You swap instead of reloading. Pistols, shotguns, SMG, rifle, sniper, grenade launcher, rocket launcher, and the Doom Stick (Thornwood Ruins only). Melee is a quick kick on Q. Hit someone from behind and it's an instant kill.
Movement matters as much as aim. The grapple hook launches you at any surface, and you can chain grapples across the map without touching the floor. Teleportation cans are placed around for flanking routes. Vents warp you to a random exit when you need distance fast. Double jump and glide on top of that.
The maps have environmental hazards too: soap makes you slide, dookie slows you down, rat traps deal damage. Weapons, health, and ammo respawn at fixed locations on timers.


Game Modes and Maps
Deathmatch is free-for-all. Team Deathmatch is two teams racing to a kill target. Two maps right now: BAYC Bathroom (the Bored Ape Yacht Club bathroom, exactly what it sounds like) and Thornwood Ruins (overgrown castle, tight corridors, lots of vertical play).


Social
Friends lists, parties, chat, direct messages. All in-game. Parties stay together through matchmaking. Three chat channels: Global, World, and Party. You can see which friends are online and what they're doing.
Backend
Matchmaking is automatic. No server browser. Queue solo or with a party, partial groups get filled. Season 1 rebuilt the backend for session reliability and pushed frame stability and HUD readability where they needed to be.



