Command Line

We build games.

Command Line is a game studio that builds original games, branded experiences, and live-ops content across Fortnite, Roblox, and custom Unreal Engine platforms. We work with brands, athletes, celebrities, and musicians to create interactive worlds that reach millions of players.

Launched in 2022 as a division of Theia Interactive, we bring over a decade of Unreal Engine expertise to every project. Our clients include PUMA, Paramount, St. Jude, Yuga Labs, and Hasbro.

200+
Projects Delivered
10+
Years of Experience
100M+
Player Impressions
50+
Brand Partners

Our Partners

Epic Games — Since 2015

Authorized Unreal Engine Service Partners with direct engineering support and early access to UEFN features. Over a decade of building with their tools and platform.

NVIDIA ISV Partner — Since 2018

NVIDIA ISV XR Partner with access to GPU technology for real-time rendering and interactive experiences across gaming and enterprise projects.

Our Services

Original Games

Roguelikes, battle royales, tycoons, racers, horror, parkour. We design and build complete games from scratch.

Brand Activations

Branded game worlds for PUMA, Paramount, St. Jude, and Hasbro. Gameplay-first experiences that earn real engagement.

Fortnite & Roblox

Custom experiences on the platforms where players already are. UEFN, Roblox Studio, and live service support.

Game Design & Mechanics

Roguelike systems, boss encounters, progression loops, and competitive modes. Built for replayability.

Live Operations

Seasonal updates, community events, balance patches, and engagement strategies that keep players coming back.

Multiplayer & Backend

Matchmaking, real-time chat, leaderboards, moderation, and live-ops infrastructure. 50+ API functions, 24/7 uptime.

Our Team

Led by CEO Bill Fishkin and COO Matt Shouse, with an advisory board featuring veterans from Lucasfilm, Epic Games, and SpaceX.

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Advisory Board

Industry Veterans

Command Line's advisory board includes Cliff Plumer (former CTO of Lucasfilm), Lynn Bartsch (former head of studio business affairs at Epic Games), and David Anderman (former General Counsel of SpaceX and former COO of Lucasfilm). Their combined expertise in entertainment technology, gaming business strategy, and corporate leadership guides the studio's growth.

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Creative Team

Game Designers & Level Artists

World-class game designers and level artists who craft the environments, mechanics, and visual experiences behind Command Line's portfolio. From racing and parkour to tycoons and battle royale, our creative team has shipped experiences across every major Fortnite genre for brands like PUMA, Paramount, and St. Jude.

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Engineering Team

Verse & UEFN Developers

Expert developers specializing in Verse scripting and UEFN development, building the complex systems and custom mechanics that power our experiences. As Authorized Unreal Engine Service Partners since 2015, our engineers have direct support channels and early access to Epic Games platform features.

Q&O

QA & Operations

Quality Assurance & Project Management

Ensuring every experience ships polished and performant, while keeping projects on track and clients informed every step of the way. Our QA and operations team manages the full production pipeline from concept through launch and ongoing live-ops support.

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Studio Leadership

Founders & Executive Team

Led by CEO & Founder Bill Fishkin and COO & Co-Founder Matt Shouse, Command Line's leadership team brings over a decade of Unreal Engine expertise. Founded in 2014, the studio has grown from a specialized Unreal Engine services firm into the premier Fortnite Creative development studio, delivering 200+ projects for brands and creators worldwide.

Ready to build?

Whether you're a brand looking for a gaming presence or a creator with a vision, we'd love to hear from you.

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